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Dwarf fortress stockpile
Dwarf fortress stockpile





  1. DWARF FORTRESS STOCKPILE HOW TO
  2. DWARF FORTRESS STOCKPILE SERIES

She has been stealing all the manuscripts in the region for some strange reason. Oh and than we were raided by a necromancer and her army. I had a fancy casket built, we buried her, and we all decided it would be best to just forget about the whole thing. She ended up going insane and I learned that dorfs can, not only climb trees but also fall from trees. I was grooming her to become a "God Scribe" An all-knowing, holy empress who could directly communicate the will and words of the gods onto paper (I even set up a paper industry). After 2-3 seasons alone in her tree castle, her "Thoughts" screen actually showed that she was "sick of all this greenery" I laughed so hard, it was amazing. She was granted everything *except* interaction with other dorfs (sic). I even built pump stacks to pump water up 5 z-levels to make sure her statue garden had waterfalls in it. I built a underground fortress but created a secondary, garden of Eden type fortress suspended in the tree canopy 5 z-levels up and banished one of the children there. Use defenses that don't include dozens to hundreds of cage traps, but instead relies on very well trained dwarves to survive. Build in a start area that doesn't have ideal amounts of resources to force effective trading for survival Build near a dark tower and get defenses in place that can handle the growing number of zombie invasions (failed twice so far on this task) By the time you get to your mini missions 8+, all the stuff you've learned and hopefully keep doing every time will have become second nature to you (and you'll even get better and better at those things).įor me personally, the kinds of missions I've started giving myself are now things like this: You don't have to use my list, it's just an example of a better way to approach this game, give yourself little things to learn and just keep building on what you learned.

DWARF FORTRESS STOCKPILE HOW TO

Learn how to assign patrol routes and how to command dwarves around when an invasion shows up.Ĥ) Set up a functioning hospital. Start with just melee dwarves, try to get up to at least 2 different squads training with different schedules. Use cage traps as part of the defenses, learn how to clear caged enemies and reset the cage traps.ģ) Build a training room and your first training squad, learn the training menu so you know when your dwarves are training/resting/working.

DWARF FORTRESS STOCKPILE SERIES

So for example, these could be a series of failed forts:ġ) You dig out tunnels and rooms, get a couple farms set up, get a storage room set up, get a working kitchen and dining hall, get the basic workshops, get a trade depot, build bedrooms for dwarves as they come, learn how to assign jobs to your dwarves, set up your offices for your head dwarf.Ģ) Create static defenses and burrows, learn how to assign dwarves to a burrow and how to change alarm levels when an attacking force arrives, build some drawbridges attached to levers that can be used for fort protection. I would recommend giving yourself small goals for learning the game, and to accept repeated failure. Originally posted by Thermo:Thank's everyone! I installed it and got overwhelmed, so I am back at watching youtube videos. Ironically, this game hasn't really had much in the way of tooltips and in-context explanation, despite being one of the few games that really needs it. There's still going to be a steep learning curve but a lot less of it will be wrangling the UI and the in-game documentation is going to be a lot better. You go fairly quickly from being overwhelmed and desperately trying to survive to having a functioning fort that most of the time takes care of itself with little intervention, and can start thinking of fun things to do with your now copious spare time. I'm really looking forward to the military menu being somewhat comprehensible finally.Īnd while there's a steep initial learning curve, it levels out a lot once you ascend the first cliff. A lot of the weirdness, like menus being confusingly different and at least three different ways of scrolling, is probably going to be more uniform. The stuff under the hood will be substantially the same, with some improvements, so the only real sunk cost of learning it now is time spent learning the current notoriously obtuse interface.







Dwarf fortress stockpile